![]() We can vary the static aircraft over time and take advantage of ramp types in the apt.dat file.The level of static aircraft can be turned up and down based on hardware capabilities.An airport can be “emptied out” for online flight.AI planes and static planes do not conflict.Here’s my idea for a fix: X-Plane places static aircraft at real apt.dat ramp starts dynamically based on library paths and apt.dat information. This is a clearly inflexible and non-ideal solution. If you use the AI, X-Plane will park AI planes at the ramp starts, so you must not put ramp starts where the static planes are.If you do place static aircraft, they can conflict with real pilots on Pilot’s Edge, VATSIM, or any other online network. ![]() If you don’t place static aircraft, airports with AI planes disabled look empty.If you use third party scenery packs for custom scenery, you can get even more aircraft types. Right now, you can place static aircraft in an X-Plane scenery pack using the library if the aircraft come from our library, they can go into the gateway. This idea has been on my todo list for a while I’m hoping to be able to squeeze it into X-Plane 10.40.*
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